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March 18, 2026

Why “More Content” Is the Wrong Goal: Scaling Variety Without Scaling Risk 

Live-service games run on a 24/7 novelty loop. Seasonal beats, daily resets, battle passes, rotating modes, limited-time cosmetics, and...

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February 25, 2026

From AI Demos to Production Pipelines: A Practical GenAI Roadmap for Game Studios 

For most studios, theGenAIhoneymoon is over. You may have seen an exciting internal demo, impressiveMidjourneyconcepts, and a spike of...

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February 25, 2026

The Hidden Cost of “Works on My Device”: Why Compatibility Failures Are Now Business Failures 

Your game runs flawlessly on the lead engineer’s iPhone 15 Pro. Load times are clean, FPS is stable, and...

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February 25, 2026

Agentic NPCs Without Breaking Balance: Designing Adaptive Behavior Safely 

Scripted NPCs are content. Agentic NPCs are systems. That distinction changes everything about how you build, test, and ship...

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February 5, 2026

Procedural Content Generation for LiveOps Without Losing Designer Control

LiveOps is a hungry beast that eats content faster than you can cook it. Feed it manual content and...

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February 5, 2026

AI Game Testing That Teams Actually Trust: How to Design Signal, Not Flake

There is nothing more expensive in game development than an automated test suite that everyone ignores. AI-driven testing can...

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February 5, 2026

PCG + Telemetry: The Feedback Loop That Makes Infinite Content Actually Work 

“More content”isn’tthe goal. Better engagement loops are. Fornearly twodecades, the game industry has been chasing the same seductive idea:Infinite...

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January 22, 2026

Port, Remaster, or Rebuild? How Modern Game Development Services Bring Classics to New Platforms 

Legacy titles are increasingly being treated like renewable assets, offering lower-risk bets with established awareness, clearer demand signals, and...

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January 22, 2026

Compatibility Testing That Survives Device and OS Drift 

Compatibility testingno longer means proving a game can launch. It means proving it can remain stable and performant at...

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January 22, 2026

Game Art Services That Scale: Style, Speed, and Performance for Live Pipelines 

Live-service gamesaren’tshipped once.They’reshipped continuously. That reality forces producers and art leaders to deliver a steady cadence of cosmetics, events,...

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iXie is the gaming division of Indium. We’re your all-in-one partner for every stage of game development. As a global provider of comprehensive Gaming Services, we operate with AI-core engineering principles embedded across art, QA, development, and LiveOps, delivering end-to-end gaming solutions built for modern production realities. With 550+ titles spanning genres and platforms, we’re here to redefine what’s possible in game development.

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