Your Players Aren't on Your Office Setup.We Know That.

We test the top 80% of your player base by device usage — not random coverage across 3,000+ real devices. Because compatibility failures don't show up in controlled environments. They show up in reviews.

Device Intelligence. Not Just Device Coverage

Random device selection misses the point. We prioritise by market share, regional usage, and revenue impact — so testing effort lands on the hardware that actually affects your retention and monetisation. Then we stress it under the conditions real players encounter.

What We Test

What we cover

Performance Compatibility

FPS tiers validated at 30 and 60fps thresholds. Load time SLAs, memory usage ceilings, thermal degradation under sustained play. Not benchmarked on ideal hardware — tested on the devices your players actually own.

Hardware & GPU Compatibility

GPU rendering inconsistencies, input lag variance, driver update regression. Processors, chipsets, RAM configurations — the full hardware matrix, not just flagship devices.

AI That Earns Its Place

UI scaling across resolutions and aspect ratios. Legibility, touch targets, HUD placement — validated across every screen size in your target market.

Network Compatibility

Packet loss simulation, latency tiers — low, medium, high. Offline mode validation, network switching scenarios, transition failures between connection types. IPv4, IPv6, 3G, 4G, 5G — every environment your players connect from.

OS & Version Compatibility

Save corruption across OS versions, cross-version persistence, backward compatibility across updates. And forward compatibility — OS beta testing, upcoming device validation, driver update regression — before your players upgrade and you find out the hard way.

Platform & Store Compatibility

PC: Windows · Mac · Linux — Steam, Epic, Origin. Console: PlayStation · Xbox · Nintendo Switch. Mobile: Android · iOS · Kindle. VR: Meta · HTC · Pico · Valve.

What We Prevent

COMPATIBILITY FAILURES WE STOP BEFORE THEY SHIP.

GPU rendering inconsistencies across hardware tiers. Input lag variance on mid-to-low tier devices. UI scaling breaks at non-standard resolutions. Save corruption across OS versions and patches. Network transition failures between connection types. Every one of these has cost studios reviews, refunds, and player trust. We find them in the lab.

Forward Compatibility

WE TEST WHAT HASN'T SHIPPED YET.
OS beta testing before public release. Upcoming device validation ahead of hardware launches. Driver update regression — so a GPU update six weeks post-launch doesn't quietly break your game. Compatibility isn't a one-time check. We treat it as an ongoing responsibility.

How We Priortise Devices

SMART COVERAGE. NOT WIDE COVERAGE.
We build device selection models around three factors: market share by region, hardware tier distribution in your target audience, and revenue-impact weighting by device category. The result: testing effort concentrated on the devices that matter most to your retention and revenue — not spread thin across every device in a catalogue. Parallel execution across automated device pipelines and CI/CD compatibility gates mean coverage runs continuously — not just at milestones.

Why iXie

FOUR REASONS STUDIOS TRUST US WITH THEIR DEVICE COVERAGE.

3,000+ real devices. Zero simulators

Thermal load, memory leakage, long-session degradation — conditions that only surface on physical hardware under real use.

Market-share-driven prioritisation

We test the devices your players use — weighted by region, hardware tier, and revenue impact. Every testing hour goes where it matters.

Forward compatibility built in

OS betas, upcoming hardware, driver regression — we cover what's coming, not just what's shipping.

Coverage that runs with your build cycle

Automated pipelines and CI/CD gates mean compatibility testing isn't a final-week panic. It runs continuously.

Want Your Game To Work For Every Player Who Buys It.

Tell us your target platforms and audience. We’ll build the device coverage model that protects your launch.