The Button Works. Great. Now Let's Stress Everything Behind It.
We test gameplay systems end-to-end — from pre-alpha through post-launch — across 3,000+ real devices. Not just what's visible. Everything underneath it.
We validate gameplay systems under real-world player conditions — focusing on the failure modes that actually hurt retention, monetization, and live stability. Not the ones that show up easiest on a test sheet.
Combat, movement, physics, controls, area transitions — tested under realistic conditions, not just in isolation. Edge cases that only surface between builds, not within a single one.
XP, levelling, unlocks, currency, rewards — validated for exploit loops, economy inflation, and cross-version persistence. If there’s a way a player can break your economy, we find it first.
Save corruption across versions, cloud sync failures, load continuity after patches. The failures players tweet about at 11pm on launch night.
Full network simulation matrix — low bandwidth, high latency, packet loss, jitter, disconnect/reconnect scenarios. Complete session lifecycle testing: lobby → matchmaking → gameplay → post-match. Client vs server authority checks. Scale and load testing under real concurrency.
UI state desync, text validation, achievements, input buffering failures, social and multiplayer system states. Every interaction a player touches, stress-tested.
FTUE → core loop → retention loop — the full critical path. Session-based testing at 30 minutes, 2 hours, and long-session. Drop-off point validation — because degradation only shows up when you let it breathe.
Save corruption across versions. Economy inflation and exploit loops. Matchmaking deadlocks. UI state desync. Input buffering failures.
If it can break in the wild, we break it in the lab first.
Pre-alpha through post-launch. Regression intelligence that carries across builds, not just checkpoints.
700+ career gamers who play the games they test. The level 7 edge case your team missed in 200 hours — we find it.
Thermal throttling. Background OS interruptions. Long-session memory degradation. The scenarios that only bite you in the wild.
AI-assisted prioritization puts the highest player-impact failures at the front of the queue. Speed means nothing if you're finding the wrong things first.
Tell us what you’re building. We’ll tell you exactly where it breaks — before your players do.