The Button Works. Great. Now Let's Stress Everything Behind It.

We test gameplay systems end-to-end — from pre-alpha through post-launch — across 3,000+ real devices. Not just what's visible. Everything underneath it.

Built Around Player Risk. Not Checklist Completion.

We validate gameplay systems under real-world player conditions — focusing on the failure modes that actually hurt retention, monetization, and live stability. Not the ones that show up easiest on a test sheet.

What We Cover

Core Gameplay Systems

Combat, movement, physics, controls, area transitions — tested under realistic conditions, not just in isolation. Edge cases that only surface between builds, not within a single one.

Progression & Economy

XP, levelling, unlocks, currency, rewards — validated for exploit loops, economy inflation, and cross-version persistence. If there’s a way a player can break your economy, we find it first.

Save & Persistence

Save corruption across versions, cloud sync failures, load continuity after patches. The failures players tweet about at 11pm on launch night.

Multiplayer & Network

Full network simulation matrix — low bandwidth, high latency, packet loss, jitter, disconnect/reconnect scenarios. Complete session lifecycle testing: lobby → matchmaking → gameplay → post-match. Client vs server authority checks. Scale and load testing under real concurrency.

UI & Meta Systems

UI state desync, text validation, achievements, input buffering failures, social and multiplayer system states. Every interaction a player touches, stress-tested.

Player Journey Validation

FTUE → core loop → retention loop — the full critical path. Session-based testing at 30 minutes, 2 hours, and long-session. Drop-off point validation — because degradation only shows up when you let it breathe.

What We Break. On Purpose.

Save corruption across versions. Economy inflation and exploit loops. Matchmaking deadlocks. UI state desync. Input buffering failures.

If it can break in the wild, we break it in the lab first.

Regression That's Smarter Than a Checklist.

Not every build needs the same test run. We deploy smoke suites for speed, full regression where the risk demands it, and risk-based regression targeted at the hot areas specific to each build. Automated nightly validation and cross-version compatibility checks mean regressions don’t compound silently between sprints — they surface early, when they’re still cheap to fix.

We Test the Conditions Your Lab Doesn't Simulate.

Long-session memory leaks and FPS degradation. Device thermal throttling under sustained load. Background interruptions — calls, OS events, notifications. Patch and update continuity across live versions.
Because games don’t break in controlled environments. They break in the wild.

AI Testing That Works the Night Shift.

Computer vision validation and state-based testing catch the regressions human eyes miss after hour six. Integrated directly into CI/CD pipelines with build validation gates — coverage doesn’t stop when the team does. UI flows, gameplay loops, backend validation — automated where it improves coverage. Human judgment where it matters more.

How It Works

Smoke suites for speed. Full regression where the risk is. Risk-based targeting on hot areas every build — not the same checklist every time.

Four Reasons Studios Trust Us With Their Launch.

Coverage that doesn't stop at milestones..

Pre-alpha through post-launch. Regression intelligence that carries across builds, not just checkpoints.

We find what players would find

700+ career gamers who play the games they test. The level 7 edge case your team missed in 200 hours — we find it.

Real-world conditions, not lab conditions.

Thermal throttling. Background OS interruptions. Long-session memory degradation. The scenarios that only bite you in the wild.

3x faster bug detection

AI-assisted prioritization puts the highest player-impact failures at the front of the queue. Speed means nothing if you're finding the wrong things first.

WANT YOUR PLAYERS RAVING, NOT RAGE-QUITTING?

Tell us what you’re building. We’ll tell you exactly where it breaks — before your players do.