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May 7, 2026

Why Game Art Pipelines Break Long Before Artists Do

We have all seen the moment. A late-night build fails. A hero asset lands in-engine with too many material...

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May 7, 2026

Compatibility Testing in 2026: Why Device Labs Alone Aren’t Enough 

Game QAhas entered a new era. In 2026, studios are no longer releasing into a market defined by a...

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May 7, 2026

Why 2D Game Art Becomes the Hardest Discipline to Scale

At a glance,2D game artoften looks like the more manageable side of game production. There are no dense polygon...

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April 30, 2026

Where AI Actually Helps Game Studios Today 

AIremainsone of gaming’s most talked-about trends, but much of the discussion misses where studios are seeing real value. Public...

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April 30, 2026

Engine-Aware Art: The Difference Between Beautiful Assets and Shippable Ones 

We have all seen it: a stunning 8K hero asset that looks flawless in a Mayarender, then drops into...

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April 30, 2026

Why Game QA Is Moving from Just Detection to Risk Prediction 

For decades,game QAoperatedlike the ambulance at the bottom of the cliff. Code broke, testers reproduced the issue, and the...

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March 26, 2026

From Certification-Passed to Player-Ready: Redefining “Done” in Modern Game QA  

In the traditional console era, a certification pass felt like the finish line. The build cleared platform requirements, the...

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March 26, 2026

Testing Systems, Not Features: How QA Must Evolve for AI-Driven Games 

Forty hours into a procedural RPG run, the AI-driven merchant recalculates regional scarcity. Inflation spikes. A basic health potion...

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March 26, 2026

Why 2D Game Art Is Still the Hardest Thing to Scale in Modern Games 

Live games rarely miss content deadlines because engineeringcan’tship features. More often, they slip because art production becomesunpredictable, and2Dgame artis...

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March 18, 2026

From AI Demos to Production Systems: Why Most GenAI Initiatives Stall 

GenAIin Gaminghas moved from conference-stage demonstrations to boardroom priority in under three years. Studios are piloting AI-driven NPC dialogue,...

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iXie is the gaming division of Indium. We’re your all-in-one partner for every stage of game development. As a global provider of comprehensive Gaming Services, we operate with AI-core engineering principles embedded across art, QA, development, and LiveOps, delivering end-to-end gaming solutions built for modern production realities. With 550+ titles spanning genres and platforms, we’re here to redefine what’s possible in game development.

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