AI Testing That Works the Night Shift.

Regression cycles cut by 3x. 24/7 coverage across UI flows, gameplay loops, and backend systems — without scaling your headcount.

Automation Where It Improves Coverage. Humans Where It Doesn't.

Automated testing earns its place when it finds more, faster, at lower cost. We apply it across gameplay loops, UI validation, performance benchmarking, and virtual economy testing — integrated directly into your CI/CD pipeline so quality checks run with every build, not just at milestones.

What We Automate

What we cover.

Gameplay & Scripted Scenario Testing

Pre-scripted gameplay validation — player interactions, AI behaviors, event triggers, mission flows. Consistent execution across builds so regressions don’t slip through between sprints.

UI & Off-Gameplay Testing

Menus, HUDs, leaderboards, notifications, background processes. Computer vision-driven validation catches visual drift and UI breaks that manual testing misses at scale.

Game Animation Validation

Real-time animation consistency checks — stutters, glitches, frame-level inconsistencies. Detected automatically across builds without manual frame-by-frame review.

Game Animation Validation

Real-time performance tracking across hardware tiers, network conditions, and game configurations. FPS thresholds, memory usage, load times — monitored continuously, flagged immediately.

Virtual Economy & Transactions

In-game purchases, currency flows, reward systems, marketplace interactions. Validated for accuracy, security, and edge-case exploit scenarios at every build.

Virtual Economy & Transactions

In-game purchases, currency flows, reward systems, marketplace interactions. Validated for accuracy, security, and edge-case exploit scenarios at every build.

In-Game Ads & Notifications

Delivery timing, visibility, integration integrity — ads and notifications validated for seamless player experience without gameplay disruption.

How We Do It

Black-Box

Computer Vision Testing No game source code required. Our computer vision framework — built on OpenCV and Airtest — interacts with the game as a player would, using dynamic image comparison for pixel-accurate UI validation, multimedia checks, and human-like action simulation. Tools: Airtest · OpenCV · Charles · Appium · Python

Gray-Box

WebSocket & Engine Integration For deeper coverage, we integrate directly with game engine interfaces via GameDriver, PocoDriver, and AltTester — establishing a duplex connection between the game package and test automation scripts to interact with UI elements via address locators. Maximum test coverage. Fast, precise execution. Seamless cross-platform compatibility. Tools: GameDriver · PocoDriver · AltTester · JavaScript

Both approaches feed directly into CI/CD pipelines with build validation gates — so automated coverage runs continuously, not just when someone remembers to kick it off.

How It Works

Automation is scoped to where it genuinely improves coverage — not applied everywhere because it can be.

Four Reasons Studios Trust Us With Their Automation.

3x faster regression cycles

Automated nightly builds and risk-based targeting mean regressions surface early — not in the final week before submission.

Two frameworks. One team.

Black-box computer vision for sourceless testing. Gray-box engine integration for maximum coverage depth. We deploy what the project needs.

CI/CD native.

Build validation gates and continuous pipeline integration mean testing isn't a separate phase — it's part of every build.

Gamers running the automation.

Our testers understand what a regression in level 7 actually means for a player. That judgment shapes what gets automated, what gets flagged, and what gets escalated to human review.

Ready to Test Smarter?

Tell us where your current QA cycle is breaking down. We’ll show you exactly where automation earns its place — and where it doesn’t.